[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"presskit-pnevmo-capsula-dieselnautica-live":3},{"id":4,"slug":5,"category":6,"createdBy":7,"createdAt":8,"pricingModel":11,"pressContact":12,"title":13,"embargoTimezone":15,"pricingSource":16,"quotes":17,"screenshotGalleryLayout":21,"miscArtGalleryLayout":21,"awards":22,"genres":26,"trailers":31,"logoVariations":38,"shortPitch":43,"shortDescription":45,"heroImagePath":47,"languages":48,"miscArtPaths":60,"rating":62,"screenshotPaths":63,"gameLogoPath":70,"platforms":71,"accessibilityFeatures":74,"storePages":76,"socialLinks":80,"contactLinks":84,"systemRequirements":91,"platformReleases":103,"studioHistory":107,"status":109,"description":110,"updatedAt":113},"e7BJTC9mtfw3JVx58OX5","pnevmo-capsula-dieselnautica","video","mMEfzu7fwYPxOtJEzNSyjEnqi5B3",{"_seconds":9,"_nanoseconds":10},1787031356,96000000,"tba","scinonics0@gmail.com",{"en":14,"de":14,"es":14},"Pnevmo-Capsula: Dieselnautica","UTC","manual",{"en":18,"de":19,"es":20},[],[],[],"masonry",{"en":23,"de":24,"es":25},[],[],[],[27,28,29,30],"Action","Platformer","Puzzle","Adventure",[32],{"youtubeId":33,"youtubeUrl":34,"title":35,"description":36,"downloadUrl":37},"EZ9smnVeRkA","https://youtu.be/EZ9smnVeRkA","Dieselnautica Gameplay first trailer","A tiny capsule. A massive ship. One letter that changes everything.","",{"logomark":39,"wordmark":40,"darkBg":41,"lightBg":42},"presskits/e7BJTC9mtfw3JVx58OX5/logo-variations/logomark/1787037872525-ПЕМО icon Black 512.png","presskits/e7BJTC9mtfw3JVx58OX5/logo-variations/wordmark/1787037902444-Logo 2026 cartoon CRT EN 4K.png","presskits/e7BJTC9mtfw3JVx58OX5/logo-variations/darkBg/1787037924558-Logo 2026 cartoon CRT shadow EN 4K.png","presskits/e7BJTC9mtfw3JVx58OX5/logo-variations/lightBg/1787037942373-Logo 2026 mCRT EN 4K.png",{"en":44,"de":44,"es":44},"Deliver a letter across a flying scrap-city. Collect lamps – or get crushed by a massive ship!",{"en":46,"de":46,"es":46},"A mail capsule races across a flying scrap-ship to deliver a world-changing letter. Collect lamps to pass bureaucratic Checkpoints, dodge traps and surveillance, solve physics puzzles. Fail to gather enough – and the hydraulic hammers will turn you into scrap. A grim dieselpunk platformer.","presskits/e7BJTC9mtfw3JVx58OX5/hero/1787038066129-hero.jpg",[49,50,51,52,53,54,55,56,57,58,59],"English","Spanish","French","German","Italian","Portuguese","Russian","Japanese","Korean","Chinese (Simplified)","Chinese (Traditional)",[61],"presskits/e7BJTC9mtfw3JVx58OX5/misc-art/1787038630680-Dream Ship 4K.jpg","Everyone (E)",[64,65,66,67,68,69],"presskits/e7BJTC9mtfw3JVx58OX5/screenshots/1787037858437-003.jpg","presskits/e7BJTC9mtfw3JVx58OX5/screenshots/1787037866804-ScreenShot002.jpg","presskits/e7BJTC9mtfw3JVx58OX5/screenshots/1787038536442-ScreenShot008.jpg","presskits/e7BJTC9mtfw3JVx58OX5/screenshots/1787038548941-ScreenShot009.jpg","presskits/e7BJTC9mtfw3JVx58OX5/screenshots/1787038561619-ScreenShot010.jpg","presskits/e7BJTC9mtfw3JVx58OX5/screenshots/1787038573495-ScreenShot011.jpg","presskits/e7BJTC9mtfw3JVx58OX5/logo/1787038331523-display-logo.png",[72,73],"PC","Linux",[75],"Controller Support",[77],{"platform":78,"customName":37,"url":79},"Steam","https://store.steampowered.com/app/5000990",[81],{"platform":82,"customName":37,"url":83},"Instagram","https://www.instagram.com/pnevmocapsula",[85,88],{"platform":86,"customName":37,"url":87},"Email","scinonics@mail.ru",{"platform":89,"customName":37,"url":90},"Telegram","https://t.me/dieselnautica",{"PC":92},{"minimum":93,"recommended":99},{"os":94,"processor":95,"memory":96,"graphics":97,"storage":98},"Windows 10 64 bit","AMD Ryzen 5 5600, Intel Core i5-12400F","12 GB","NVIDIA RTX 4060","10 GB",{"os":94,"processor":100,"memory":101,"graphics":102,"storage":98},"AMD Ryzen 5 7600, Intel Core i5-13400","16 GB","NVIDIA RTX 4070",[104],{"platform":105,"releaseDateTbd":106},"All platforms",true,{"en":108,"de":108,"es":108},"\u003Ch2>\u003Cstrong>Studio History\u003C/strong>\u003C/h2>\u003Cp>Hi, I'm Val — a solo developer, 3D artist, and the creator of the&nbsp;\u003Cstrong>Pnevmo-Capsula\u003C/strong>&nbsp;universe.\u003C/p>\u003Cp>My journey started long before Dieselnautica, back in the 2010s, when I worked in boiler rooms and travelled through remote villages. I was captivated by the idea of \"connected spaces\" - wooden houses with shared verandas, winding passages, and a strange coziness mixed with heavy industrial machinery. I started taking hundreds of photos and modelling little scenes: rail tracks, tiny houses perched on steel barrels, and air platforms where pipes and cabins lived side by side. I didn't know where it would lead, but the feeling stuck with me.\u003C/p>\u003Cp>In 2021, I released my first game -&nbsp;\u003Cstrong>Pnevmo-Capsula: Domiki\u003C/strong>. It was a meditative puzzle-platformer where you controlled a pneumatic capsule through layered village-like levels, solving logical puzzles with levers, switches, and newspapers. The atmosphere was praised, but the gameplay turned out to be too slow and quiet. No enemies, no danger, just peaceful contemplation. I learned my lesson: a beautiful world isn't enough - it needs tension, movement, and consequences.\u003C/p>\u003Cp>I experimented with a brighter, Mario-like direction for the sequel (working title Atomoyansk), but it felt like a betrayal of the original spirit. A friend casually reminded me:&nbsp;\"What about that strange blend of pre-revolutionary tech and Soviet heritage?\"&nbsp;That hit home. I abandoned the colourful concept and went back to the dark, gritty aesthetics that felt right.\u003C/p>\u003Cp>Around that time, I stumbled upon an article about the Soviet mobile nuclear plant&nbsp;\u003Cstrong>TES-3\u003C/strong>&nbsp;- a massive, clumsy, almost comedic piece of engineering that could get stuck in the first swamp it encountered. It was exactly the spark I needed: scale, danger, energy, and a touch of absurdity. That's when I knew what I had to build.\u003C/p>\u003Cp>That's how&nbsp;\u003Cstrong>Dieselnautica\u003C/strong>&nbsp;was born - a flying city-ship, a colossal scrap-metal monster thundering over toxic wastelands. Every deck, every room, every valve and pipe is hand-crafted to continue the idea of \"connected spaces\" from the first game, but now the whole ship itself is the level.\u003C/p>\u003Cp>The core gameplay revolves around collecting&nbsp;\u003Cstrong>lamps\u003C/strong>&nbsp;- the currency of this world - to pay the toll at deadly Checkpoints. If you don't gather enough, the Minister stamps your fate and hydraulic hammers crush your capsule.\u003C/p>\u003Cp>Along the way, I developed my own visual style, which I call&nbsp;\u003Cstrong>WagonPunk\u003C/strong>&nbsp;- a blend of industrial brutality, Soviet nostalgia, and warm, lived-in interiors. The ship is populated with quirky bio-punk citizens, but they serve as ambient colour, not the main conflict. The real struggle is against the system itself - fines, surveillance, and the ever-present threat of the Checkpoint.\u003C/p>\u003Cp>Today, Dieselnautica is almost fully built in 3D, with 19 interconnected zones, all imported into Unity. The core mechanics - lamp collection, magneto-sphere pulses, stealth, obstacle courses, and the Checkpoint judgment system - are already implemented. I'm currently polishing the details and preparing for the closed beta test.\u003C/p>\u003Cp>This is my second game, but the first one where I truly feel I've found my voice. The capsule is waiting. The letter must be delivered.\u003C/p>\u003Cp>\u003Cbr>\u003Cbr>\u003C/p>","published",{"en":111,"de":112,"es":112},"\u003Cp>⚠️\u003Cstrong>NOTICE\u003C/strong>: \u003Cstrong>The game is currently in active development.\u003C/strong> \u003Cem>A closed beta test is coming very soon — stay tuned!\u003C/em>\u003C/p>\u003Cp>📢 \u003Cstrong>Hello creators!\u003C/strong> I'd really appreciate any coverage of the announcement. The capsule has launched — and it's heading your way!\u003C/p>\u003Cp>The flying city-ship \u003Cstrong>\"Dieselnautica\"\u003C/strong> has been thundering over the toxic wastelands for many decades, feeding on scrap metal and the souls of its inhabitants. Amid the debris, an important letter has been discovered and loaded into a pneumo-capsule — a letter that could put an end to the endless duty shift.\u003C/p>\u003Cp>Your task is to break through the checkpoints and deliver the letter to the Captain — a letter that will change everything. Collect lamps, dodge fines, and remember: at the end of every deck, a Checkpoint-Destroyer awaits! If you haven't collected enough lamps to pass, heavy hammers will turn your capsule into a heap of scrap.\u003Cbr>\u003Cbr>\u003Cstrong>Key Features:\u003C/strong>\u003C/p>\u003Cp>• Lamp collection &amp; toll payment - Lamps are scattered everywhere: on the rails, in the air, inside secret warp zones and magnetic lockers. Without them, no checkpoint will let you pass.\u003Cbr>\u003Cbr>• Checkpoints &amp; the Minister’s judgment - At the end of each deck, an analog display shows your results. The official stamps your fate: pass or be destroyed. The decision depends on the number of lamps collected.\u003Cbr>\u003Cbr>• Magneto-sphere - A chargeable capsule pulse that activates mechanisms, airborne lamps, the junk helicopter, and secret doors.\u003Cbr>\u003Cbr>• Junk helicopter - On every level, you can pick up an old helicopter with a limited charge for collecting lamps in the air.\u003Cbr>\u003Cbr>• Stealth &amp; enemies - Avoid laser gates and surveillance cameras. Armored capsules and freight trains patrol the tracks and can crush you.\u003Cbr>\u003Cbr>• Obstacle courses - Saws, crushers, fire jets, opening hatches, and other deadly mechanisms on the rails.\u003Cbr>\u003Cbr>• Puzzles - Levers, numerous contraptions hiding lamps, hidden hatches with lamps, and secret doors leading to warp zones with extra lamps.\u003C/p>\u003Cp>⚠️NOTICE: The game is currently in active development. \u003Cem>A closed beta test is coming very soon — stay tuned!\u003C/em>\u003C/p>","\u003Cp>The flying city-ship \u003Cstrong>\"Dieselnautica\"\u003C/strong> has been thundering over the toxic wastelands for many decades, feeding on scrap metal and the souls of its inhabitants. Amid the debris, an important letter has been discovered and loaded into a pneumo-capsule — a letter that could put an end to the endless duty shift.\u003C/p>\u003Cp>Your task is to break through the checkpoints and deliver the letter to the Captain — a letter that will change everything. Collect lamps, dodge fines, and remember: at the end of every deck, a Checkpoint-Destroyer awaits! If you haven't collected enough lamps to pass, heavy hammers will turn your capsule into a heap of scrap.\u003Cbr>\u003Cbr>\u003Cstrong>Key Features:\u003C/strong>\u003C/p>\u003Cp>• Lamp collection &amp; toll payment - Lamps are scattered everywhere: on the rails, in the air, inside secret warp zones and magnetic lockers. Without them, no checkpoint will let you pass.\u003Cbr>\u003Cbr>• Checkpoints &amp; the Minister’s judgment - At the end of each deck, an analog display shows your results. The official stamps your fate: pass or be destroyed. The decision depends on the number of lamps collected.\u003Cbr>\u003Cbr>• Magneto-sphere - A chargeable capsule pulse that activates mechanisms, airborne lamps, the junk helicopter, and secret doors.\u003Cbr>\u003Cbr>• Junk helicopter - On every level, you can pick up an old helicopter with a limited charge for collecting lamps in the air.\u003Cbr>\u003Cbr>• Stealth &amp; enemies - Avoid laser gates and surveillance cameras. Armored capsules and freight trains patrol the tracks and can crush you.\u003Cbr>\u003Cbr>• Obstacle courses - Saws, crushers, fire jets, opening hatches, and other deadly mechanisms on the rails.\u003Cbr>\u003Cbr>• Puzzles - Levers, numerous contraptions hiding lamps, hidden hatches with lamps, and secret doors leading to warp zones with extra lamps.\u003C/p>",{"_seconds":114,"_nanoseconds":115},1787041055,228000000]